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Qoole for Quake
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CASTLE
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DRAWBRDG.QLE
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Text File
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1997-09-04
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3KB
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67 lines
// QOOLE
// Brushes: 3
// Entities: 1
// Objects: 4
{ // Brush 0
( 0.0 0.0 4.000006 ) ( 0.0 500.0 4.000006 ) ( 500.0 0.0 4.000028 ) wizwood1_4 0 32 0 1.00 1.75
( 143.999985 0.0 0.0 ) ( 143.999985 0.0 500.0 ) ( 144.000122 500.0 0.0 ) wizwood1_4 0 0 0 1.00 1.00
( 0.0 -63.999989 0.0 ) ( 0.0 -63.999989 500.0 ) ( 500.0 -63.999947 0.0 ) wizwood1_4 0 0 0 1.00 1.00
( -144.000015 0.0 0.0 ) ( -144.000153 500.0 0.0 ) ( -144.000015 0.0 500.0 ) wizwood1_4 0 0 0 1.00 1.00
( 0.0 64.0 0.0 ) ( 500.0 64.0 0.0 ) ( 0.0 64.0 500.0 ) wizwood1_4 0 0 0 1.00 1.00
( 0.0 0.0 -3.999994 ) ( 500.0 0.0 -4.000016 ) ( 0.0 500.0 -3.999994 ) wizwood1_4 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 4.814954 ) ( 0.0 500.0 4.815036 ) ( 433.012726 0.0 254.814941 ) wmet1_1 0 0 0 1.00 1.00
( 168.246536 0.0 0.0 ) ( -81.753433 0.0 433.012726 ) ( 168.247635 500.0 0.0 ) wmet1_1 0 0 0 1.00 1.00
( 0.0 -3.999989 0.0 ) ( 0.0 -3.999989 500.0 ) ( 500.0 -3.999945 0.0 ) wmet1_1 0 0 0 1.00 1.00
( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) wmet1_1 0 0 0 1.00 1.00
( 0.0 0.0 -4.422644 ) ( 433.012695 0.0 245.577393 ) ( 0.0 500.0 -4.422691 ) wmet1_1 0 0 0 1.00 1.00
( 0.0 0.0 -73.0 ) ( 500.0 0.0 -73.0 ) ( 0.0 500.0 -73.000023 ) wmet1_1 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 0.0 4.814954 ) ( 0.0 500.0 4.815036 ) ( 433.012726 0.0 254.814941 ) wmet1_1 0 0 0 1.00 1.00
( 168.246536 0.0 0.0 ) ( -81.753433 0.0 433.012726 ) ( 168.247635 500.0 0.0 ) wmet1_1 0 0 0 1.00 1.00
( 0.0 -3.999989 0.0 ) ( 0.0 -3.999989 500.0 ) ( 500.0 -3.999945 0.0 ) wmet1_1 0 0 0 1.00 1.00
( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) wmet1_1 0 0 0 1.00 1.00
( 0.0 0.0 -4.422644 ) ( 433.012695 0.0 245.577393 ) ( 0.0 500.0 -4.422691 ) wmet1_1 0 0 0 1.00 1.00
( 0.0 0.0 -73.0 ) ( 500.0 0.0 -73.0 ) ( 0.0 500.0 -73.000023 ) wmet1_1 0 0 0 1.00 1.00
} // Brush 2
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3
Entity: 0
} // Object 0
{ // Object 1 : Cube
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 0
} // Object 1
{ // Object 2 : Cube
Position: (25.0, 60.0, 65.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 1
} // Object 2
{ // Object 3 : Cube
Position: (24.0, -60.0, 65.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 2
} // Object 3